Bandit

Medium humanoid (any), any non-lawful

Bandits are the most common human threat on the roads of Aethara. They are not professional soldiers --- they are farmers whose crops failed, tradespeople whose shops burned, refugees who never found a settlement that would take them in. Most bandits would rather threaten than fight, and many will retreat if resistance is serious. But hunger and desperation make people dangerous, and a cornered bandit fights like an animal.

Armor Class:12 (leather armor)
Hit Points:11 (2d8 + 2)
Speed:30 ft
Challenge:CR 1/8
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills:Intimidation +2
Senses:Passive Perception 10

Actions

Scimitar. Melee: +3 to hit, reach 5 ft. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged: +3 to hit, range 80/320 ft. Hit: 5 (1d8 + 1) piercing damage.