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Sunderwake is a dark fantasy tabletop RPG about survival in a world of perpetual twilight. Light is a real-time resource, magic is finite, and every moral compromise leaves a mechanical mark on your soul. One book. Nine classes. No safety net.

Core

Campaigns

Multi-session story arcs that take your party from fresh recruits to legends.

Adventures

Standalone adventures organized by tier. Each is designed to run in 1–3 sessions.

Tier 1 (Levels 1–4)

First Watch

Coming SoonLevels 1–2

The patrol was supposed to be routine.

The player characters are newly contracted Wardens on their first real mission: an overnight torch-maintenance patrol to a waystation six miles out on the Grey Road from Greyhaven. The assignment is routine. The night is not.

2 sessions

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The Hollow Road

Coming SoonLevels 1–2

Don't open the crate. Don't talk to anyone. Don't take the main tunnels.

The party is hired by a Hollow Network broker named Nix for a simple job: carry a sealed crate through Greyhaven's undercity from the Ashward docks to a drop point in the Merchant Quarter sublevels. The rules are simple. Don't open the crate. Don't talk to anyone. Don't take the main tunnels.

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The Last Wagon

Coming SoonLevels 1–3

The road doesn't get safer when you travel in a group. It gets more complicated.

The party joins a supply caravan on the Grey Road, traveling east from Greyhaven toward Ironmere. Three wagons of grain, tools, and lamp oil bound for the Warden waystations. The road doesn't get safer in a group. It gets more complicated.

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Ashen Foundations

Coming SoonLevels 2–3

The lights are going out in the Cinderwell.

The lights are going out in the Cinderwell. Greyhaven's oldest district is losing its lanterns ahead of schedule — and someone is making sure no one looks too closely at why.

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The Torchbearer's Oath

Coming SoonLevels 2–3

The flame is consecrated. The road is not.

The Penitent Order hires the party to escort Brother Callum, a priest carrying a consecrated flame, from Greyhaven to the village of Millhaven. Three days on the Grey Road. Standard mission of mercy. The word to remember is supposed.

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Cellar Saints

Coming SoonLevels 1–3

The Watch doesn't come to the Ashward. That's why people are disappearing.

People in the Ashward are disappearing. The city guard does not care. The families of the missing have no one to turn to.

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Tier 2 (Levels 5–8)

Dead Reckoning

Coming SoonLevels 5–8

The incursion is worse than anyone realized.

A Grave Warden named Korvath staggers into Ironmere, badly wounded and possibly Corrupted. His team of four was tracking organized Void activity along the Blightland frontier. They are all dead. The incursion is worse than anyone realized.

3 sessions

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The Breathing Dark

Coming SoonLevels 5–8

Three weeks of silence. One man made it back.

The Graymount Silver Mine has been silent for three weeks. The militia patrol sent to investigate did not return. The mine's foreman, Dorn Halke, made it back to Duskhollow with a broken leg and a story about something breathing in the deep shafts.

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The Glass Archive

Coming SoonLevels 5–8

The wizard who studied the Void left his work behind. Someone needs to retrieve it.

Maren Laith hires the party to retrieve a treatise from the ruined observatory of Archmage Velannis — a pre-Sundering wizard who specialized in the membranes separating Aethara from the Void Beyond. The Archive has been sealed for two hundred years for reasons that were considered good at the time.

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The Last Gate

Coming SoonLevels 5–8

Ashwick has survived nine centuries by refusing to give up.

Ashwick is a town of roughly 500 people at a crossroads in the Grey Reaches. It has a wooden palisade, a militia of 30, and the quiet, stubborn endurance of a place that has survived nine centuries of darkness by refusing to give up. The world is sending something larger this time.

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The Ley Line Caves

Coming SoonLevels 5–8

The Dusk Elves are frightened. Their elder is lying about how bad it is.

A minor earthquake cracked the crystalline formations regulating a ley line convergence beneath the Greywood Forest, releasing raw mana into the surrounding cave system. The Dusk Elves of Duskhollow are frightened. Their elder is hiding how bad the situation truly is.

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The Pale Invitation

Coming SoonLevels 5–8

An engraved invitation arrives. The seal is crimson wax. The message is polite.

An engraved invitation arrives. The seal is crimson wax pressed with a chalice. The handwriting is elegant. The message is polite, specific, and utterly terrifying.

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Tier 3 (Levels 9–12)

Tier 4 (Levels 13–16)

Tier 5 (Levels 17–20)

Supplements

Additional tools and references for players and GMs.