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Sunderwake is a dark fantasy tabletop RPG about survival in a world of perpetual twilight. Light is a real-time resource, magic is finite, and every moral compromise leaves a mechanical mark on your soul. One book. Nine classes. No safety net.
Core
Core Rulebook
Coming SoonYour torch is a timer. Your mana is a countdown. Your humanity is a currency.
The complete rules for Sunderwake: nine classes, seven ancestries, a full mana-based magic system, over 140 spells, 70+ monsters, boons, banes, pre-generated characters, and four ready-to-play adventures. Everything you need is here. No other books required.
View details →Quick Start Guide
FreeBar the door. Light the torch. Count the candles.
Everything you need to run your first session: streamlined rules, six pre-generated characters, and a complete introductory adventure. Free to download.
View details →Campaigns
Multi-session story arcs that take your party from fresh recruits to legends.
Stolen Light
Coming SoonLevels 3–10The lanterns in the Free Cities are going out one by one.
A 12-chapter campaign for levels 3–10. Someone is killing the light across the Free Cities — not quickly, not dramatically, but with patient precision.
View details →Sunderwake Saga
Coming SoonFive modules. One unraveling world.
A five-module campaign spanning the full level range of Sunderwake, from levels 1 through 20. Each module is a complete arc; together they trace the collapse of the world's defenses against the Void.
View details →Adventures
Standalone adventures organized by tier. Each is designed to run in 1–3 sessions.
Tier 1 (Levels 1–4)
First Watch
Coming SoonLevels 1–2The patrol was supposed to be routine.
The player characters are newly contracted Wardens on their first real mission: an overnight torch-maintenance patrol to a waystation six miles out on the Grey Road from Greyhaven. The assignment is routine. The night is not.
2 sessions
View details →The Hollow Road
Coming SoonLevels 1–2Don't open the crate. Don't talk to anyone. Don't take the main tunnels.
The party is hired by a Hollow Network broker named Nix for a simple job: carry a sealed crate through Greyhaven's undercity from the Ashward docks to a drop point in the Merchant Quarter sublevels. The rules are simple. Don't open the crate. Don't talk to anyone. Don't take the main tunnels.
View details →The Last Wagon
Coming SoonLevels 1–3The road doesn't get safer when you travel in a group. It gets more complicated.
The party joins a supply caravan on the Grey Road, traveling east from Greyhaven toward Ironmere. Three wagons of grain, tools, and lamp oil bound for the Warden waystations. The road doesn't get safer in a group. It gets more complicated.
View details →Ashen Foundations
Coming SoonLevels 2–3The lights are going out in the Cinderwell.
The lights are going out in the Cinderwell. Greyhaven's oldest district is losing its lanterns ahead of schedule — and someone is making sure no one looks too closely at why.
View details →The Torchbearer's Oath
Coming SoonLevels 2–3The flame is consecrated. The road is not.
The Penitent Order hires the party to escort Brother Callum, a priest carrying a consecrated flame, from Greyhaven to the village of Millhaven. Three days on the Grey Road. Standard mission of mercy. The word to remember is supposed.
View details →Cellar Saints
Coming SoonLevels 1–3The Watch doesn't come to the Ashward. That's why people are disappearing.
People in the Ashward are disappearing. The city guard does not care. The families of the missing have no one to turn to.
View details →Tier 2 (Levels 5–8)
Dead Reckoning
Coming SoonLevels 5–8The incursion is worse than anyone realized.
A Grave Warden named Korvath staggers into Ironmere, badly wounded and possibly Corrupted. His team of four was tracking organized Void activity along the Blightland frontier. They are all dead. The incursion is worse than anyone realized.
3 sessions
View details →The Breathing Dark
Coming SoonLevels 5–8Three weeks of silence. One man made it back.
The Graymount Silver Mine has been silent for three weeks. The militia patrol sent to investigate did not return. The mine's foreman, Dorn Halke, made it back to Duskhollow with a broken leg and a story about something breathing in the deep shafts.
View details →The Glass Archive
Coming SoonLevels 5–8The wizard who studied the Void left his work behind. Someone needs to retrieve it.
Maren Laith hires the party to retrieve a treatise from the ruined observatory of Archmage Velannis — a pre-Sundering wizard who specialized in the membranes separating Aethara from the Void Beyond. The Archive has been sealed for two hundred years for reasons that were considered good at the time.
View details →The Last Gate
Coming SoonLevels 5–8Ashwick has survived nine centuries by refusing to give up.
Ashwick is a town of roughly 500 people at a crossroads in the Grey Reaches. It has a wooden palisade, a militia of 30, and the quiet, stubborn endurance of a place that has survived nine centuries of darkness by refusing to give up. The world is sending something larger this time.
View details →The Ley Line Caves
Coming SoonLevels 5–8The Dusk Elves are frightened. Their elder is lying about how bad it is.
A minor earthquake cracked the crystalline formations regulating a ley line convergence beneath the Greywood Forest, releasing raw mana into the surrounding cave system. The Dusk Elves of Duskhollow are frightened. Their elder is hiding how bad the situation truly is.
View details →The Pale Invitation
Coming SoonLevels 5–8An engraved invitation arrives. The seal is crimson wax. The message is polite.
An engraved invitation arrives. The seal is crimson wax pressed with a chalice. The handwriting is elegant. The message is polite, specific, and utterly terrifying.
View details →Tier 3 (Levels 9–12)
The Iron Sermon
Coming SoonLevels 9–12The deacon performed a miracle. Now everyone wants to know how.
The Ashen Church has been growing in Ironmere. Their message resonates with exhausted frontier people. The Wardens tolerate it. The Penitent Order resents it. Then an Ashen Church deacon performs a miracle.
3 sessions
View details →The Threadbreaker
Coming SoonLevels 9–12The keepers of Dusk Elf memory are dying without dying.
Dusk Elf Threadmemory keepers are dying. Not from violence: their memories are being consumed. Centuries of oral history, cultural knowledge, and personal identity are vanishing, leaving the keepers alive but hollow.
3 sessions
View details →Tier 4 (Levels 13–16)
The Breach at Ironmere
Coming SoonLevels 13–16The wards failed. The eastern district is contaminated. Something is coming through.
The Blightlands have surged. A Class III Breach has opened inside Ironmere's eastern perimeter, centred on the sealed Graymount Silver Mine. The city's wards failed. Void creatures are emerging at Tier 4 power levels: coordinated, purposeful, and overwhelming.
3 sessions
View details →The Forge Below
Coming SoonLevels 13–16Forgekeep sealed its gates. No trade. No communication. No explanation.
Forgekeep has sealed its gates. No trade, no communication, no response to signals. The Deep Dwarves have gone silent. A Council of Free Cities delegation hires the party to discover why.
3 sessions
View details →Tier 5 (Levels 17–20)
The Last Light
Coming SoonLevels 17–20The Sunwell in Greyhaven is dying. Forty thousand people need to not be there when it goes out.
The Sunwell in Greyhaven, the largest source of natural light in the Heartlands and the reason forty thousand people can live there, is dying. Its light has dimmed by half in a week. If it goes out, Greyhaven goes dark. Permanently.
3 sessions
View details →The Naming of the Nameless
Coming SoonLevels 17–20Something in the Void is speaking. It knows your name.
Something is speaking through the Void fractures. Not the ambient whisper that Wardens have catalogued for centuries. A voice. Articulate, patient, and aware. It introduces itself. It asks questions. It remembers what you said last time.
3 sessions
View details →Supplements
Additional tools and references for players and GMs.
Lorebook: The World of Aethara
Coming SoonNine hundred years of darkness. This is what survived.
A comprehensive guide to the world of Aethara: its geography, history, factions, cities, and the people who survive beneath the Shroud. For GMs and worldbuilders.
View details →GM Screen
Coming SoonEverything you need. Nothing you don't.
A four-panel reference screen with combat rules, conditions, mana costs, encounter tables, and essential GM references at a glance.
View details →Character Sheets
FreeBuilt for the mechanics. Not against them.
Fillable PDF character sheets for both martial and caster characters, plus a blank printable version. Designed to match the Sunderwake aesthetic.
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