← All Products
Campaign·Tier 2 — Levels 5–8

Stolen Light

The lanterns in the Free Cities are going out one by one.

Coming SoonLevels 3–10PDF

Someone is killing the light. Not literally — not yet. But across the Free Cities, Sunwells are weakening, Warden outposts are going dark, and the supply lines that keep the settlements alive are being cut with surgical patience. It looks like coincidence. It isn't.

Stolen Light is a twelve-chapter campaign for levels 3 through 10. It begins in the streets of Greyhaven and ends at the source of the shadow. What happens between depends on the choices your party makes and how much light they can hold onto.

Overview

Stolen Light is a 12-chapter campaign designed to take a party from level 3 to level 10 over a full season of play. It is built around investigation, faction politics, and escalating stakes — a conspiracy that begins with missing lanterns and ends with something old and patient that has been planning for centuries.

The campaign is structured around the party's relationship with three competing factions: the Wardens (struggling to maintain order), the Hollow Network (running their own agenda underneath the law), and the Ashen Church (offering comfort to the desperate and asking for very little, at first). Players will make real choices about who to trust, what to sacrifice, and what kind of people they want to be when the lights are going out.

It is designed to work as a standalone campaign or as a middle arc following Tier 1 adventures and leading into the Sunderwake Saga's higher-tier modules.

What’s Included

  • Twelve complete chapters with full encounter maps and scene structure
  • Three major faction storylines with branching outcomes
  • 40+ named NPCs with full profiles and relationship webs
  • New creature stat blocks designed for mid-tier play
  • Handout package: letters, documents, maps, and artifacts
  • GM appendices: NPC directory, rumor lists, faction quick reference
  • Session zero guidance and tone-setting tools
  • Designed for 12–18 sessions of play

Storefront Description

A twelve-chapter campaign for levels 3–10. Someone is killing the light across the Free Cities — not quickly, not dramatically, but with patient precision. The conspiracy leads from Greyhaven's streets to something older and more dangerous than anyone expected. Built for 12–18 sessions with full faction politics, investigation mechanics, and branching outcomes.

This product is not yet available. Sign up to be notified when it launches.

Join Discord for Updates