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Adventure·Tier 1 — Levels 1–4

First Watch

The patrol was supposed to be routine.

Coming SoonLevels 1–22 sessionsPDF

Six miles out on the Grey Road from Greyhaven. One overnight shift maintaining the torches at a waystation. The assignment is simple. The paperwork is already filed. The night is not what anyone expected.

First Watch is a two-session introductory adventure for levels 1–2. It is designed to teach the mechanics of Sunderwake through play — the torch, the dark, and the things that wait in it.

Overview

First Watch is a tightly structured, two-session adventure that works as both a standalone mission and the official introductory scenario for the Sunderwake Quick Start Guide. It puts the party on a torch-maintenance patrol that goes wrong in all the right ways.

The adventure is designed to introduce new players to Sunderwake's core loops: torch management, combat in darkness, rest decisions, and the basic shape of Warden work. It is efficient and purposeful — every encounter teaches something, and none of them are filler.

What’s Included

  • Full adventure manuscript (2 sessions, 4–6 hours)
  • GM reference packet: encounter blocks, stat blocks, flexible encounter tables
  • Player handouts: assignment orders, waystation map
  • Scaling notes for groups of 2–5
  • Integration notes for use with the Quick Start Guide or Core Rulebook

Storefront Description

A two-session introductory adventure for levels 1–2. A routine torch patrol on the Grey Road goes wrong. Built to teach Sunderwake's core mechanics through play — darkness, resource pressure, and the quiet terror of the Grey Road at night. Works standalone or with the Quick Start Guide.

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