The Last Wagon
The road doesn't get safer when you travel in a group. It gets more complicated.
Three wagons. Grain, tools, and lamp oil bound for the Warden waystations along the Grey Road. A tight-run operation managed by a caravan master who doesn't need the trouble, and who will get it anyway.
The Last Wagon is a road-journey adventure for levels 1–3. The threats are real, the decisions matter, and the cargo is more important than anyone at the start of the first session realizes.
Overview
The Last Wagon is a multi-day journey adventure set along the Grey Road between Greyhaven and Ironmere. The party joins a supply caravan — as guards, passengers, or fellow travelers — and spends several days navigating the social dynamics of a small group under pressure.
The adventure uses the road journey as a structure to introduce players to wilderness exploration, resource management, NPC relationships, and the weight of protecting something fragile. Encounters are layered: there are mechanical threats, but the most interesting decisions are social ones.
What’s Included
- ▸Full adventure manuscript (2–3 sessions, 5–8 hours)
- ▸Grey Road journey map with encounter zones
- ▸Caravan NPC roster with relationship notes
- ▸GM reference: travel encounter tables, stat blocks, caravan event schedule
- ▸Cargo consequence track (what happens if supply runs don't arrive)
- ▸Handouts: caravan manifest, road map, intercepted message
Storefront Description
A 2–3 session road-journey adventure for levels 1–3. A supply caravan on the Grey Road between Greyhaven and Ironmere. Three wagons of lamp oil and grain. Guards, passengers, and a cargo more important than it looks. The road doesn't get safer when you travel in a group — it gets more complicated.
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