← All Products
Adventure·Tier 4 — Levels 13–16

The Breach at Ironmere

The wards failed. The eastern district is contaminated. Something is coming through.

Coming SoonLevels 13–163 sessionsPDF

A Class III Breach inside a city perimeter was supposed to be impossible. The Wardens built Ironmere's wards specifically to prevent it. The wards failed anyway, centred on the sealed Graymount Silver Mine. The eastern district is contaminated. Void creatures at Tier 4 power are emerging with coordination that no one has documented before.

The city has hours. Maybe.

The Breach at Ironmere is a three-session crisis-response adventure for levels 13–16.

Overview

The Breach at Ironmere is a high-stakes crisis adventure with a clock. The party arrives in Ironmere to find it already in chaos — the eastern district sealed, the militia overwhelmed, and a Breach that should not be possible actively widening. The adventure is structured around the city's deteriorating situation: every hour matters, every decision to address one problem leaves another unaddressed.

The adventure rewards decisive planning and the willingness to prioritize. Players cannot save everything. What they choose to protect, and what they accept as lost, defines the adventure's outcome. The Breach has a source. Closing it requires understanding why it opened inside a warded city in the first place.

What’s Included

  • Full adventure manuscript (3 sessions, 9–12 hours)
  • Ironmere city map with Breach contamination zones and timeline overlays
  • Crisis decision framework (what can be done, in what order, at what cost)
  • New creature stat blocks: coordinated Void entities (Tier 4)
  • Full NPC roster: Warden command structure, civilian crisis points, faction representatives
  • The Breach source investigation with three revelation phases
  • GM reference: crisis escalation timeline, encounter blocks, city defense mechanics
  • Handout package: emergency Warden communications, district casualty reports

Storefront Description

A three-session crisis adventure for levels 13–16. A Class III Breach has opened inside Ironmere's perimeter — impossible by every measure of the city's ward system. The eastern district is falling. Void creatures at Tier 4 are moving with coordination. The city has hours. Built around triage, resource allocation, and the question of why the impossible happened.

This product is not yet available. Sign up to be notified when it launches.

Join Discord for Updates