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Campaign

Sunderwake Saga

Five modules. One unraveling world.

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The Sunderwake Saga is a modular campaign framework spanning the full level range of the game — from fresh Wardens in Tier 1 all the way to the end of everything in Tier 5. Each module is a self-contained arc that builds on the last, tracking the slow collapse of the world's defenses against the Void.

It is designed to be played start to finish, or entered at any tier with existing characters. The world does not wait for you.

Overview

The Sunderwake Saga is a five-module campaign framework designed to cover the full arc of play from levels 1–3 through 17–20. Each module is a complete story that works standalone but connects to the others through a shared through-line: the Void is not static. It is learning. And the things that live in it are beginning to act with purpose.

The Saga is built for tables that want their campaign to feel like the world is actually changing. Each module advances the state of the setting — factions shift, settlements fall or hold, and the players' choices in earlier modules have real consequences in later ones.

Module 1 (Ashes of Ironmere, levels 1–3) begins with a city under pressure. The modules that follow trace the pressure to its source.

What’s Included

  • Five complete campaign modules covering Tiers 1 through 5
  • Connecting narrative framework with persistent world state
  • Between-module downtime and advancement tools
  • Faction consequence tracking system
  • Setting-wide event timeline that advances based on player actions
  • Full encounter and NPC packages for each module
  • Campaign GM guide with pacing and session planning tools

Storefront Description

A five-module campaign spanning the full level range of Sunderwake, from levels 1 through 20. Each module is a complete arc; together they trace the collapse of the world's defenses against the Void. Designed for persistent world-state — player choices in early modules shape what they face in later ones.

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