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Adventure·Tier 4 — Levels 13–16

The Forge Below

Forgekeep sealed its gates. No trade. No communication. No explanation.

Coming SoonLevels 13–163 sessionsPDF

The Deep Dwarves don't seal their gates without reason. Forgekeep has been the anchor of Deep Dwarf civilization for nine hundred years — the forge-city where alloys are made that exist nowhere else, where Warden equipment is produced, where the infrastructure of survival gets built. It is sealed. The gates are cold. Nothing has come out.

A Council of Free Cities delegation hires the party to find out why.

The Forge Below is a three-session exploration-and-discovery adventure for levels 13–16. Whatever is inside Forgekeep, it was bad enough that the Deep Dwarves chose to lock themselves in with it.

Overview

The Forge Below is a large-scale dungeon exploration adventure set in Forgekeep, the great Deep Dwarf forge-city built into the roots of the Greymount. The city is vast — multiple levels, thousands of rooms, an industrial infrastructure built over nine centuries — and something has gone wrong in the deep levels that the upper citadel can no longer contain.

The adventure is built around discovery, not combat. Players will navigate a city that is still partly functional, encounter Deep Dwarves who are scared and unwilling to explain why, piece together the timeline of what happened, and eventually reach the deep levels where the problem is still active.

What’s Included

  • Full adventure manuscript (3 sessions, 9–12 hours)
  • Forgekeep map (upper citadel, forge levels, deep excavations)
  • Deep Dwarf cultural guide and NPC roster (survivors with varying information access)
  • Timeline reconstruction framework (what happened, in what order, how to find out)
  • New creature stat blocks: deep-level threats unique to Forgekeep's geology
  • GM reference: encounter blocks, forge mechanics, Deep Dwarf faction tension
  • Handout package: gate duty logs, forge production records with gaps, a message that didn't reach the surface

Storefront Description

A three-session exploration adventure for levels 13–16. Forgekeep — the great Deep Dwarf forge-city — has sealed its gates. No trade, no communication, no response to signals. Whatever is inside was bad enough that the Deep Dwarves locked themselves in with it. Built around discovery, survivor navigation, and a timeline that has to be reconstructed from what's left.

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