The Torchbearer's Oath
The flame is consecrated. The road is not.
Brother Callum is carrying a flame that can purify a Void seep in the village of Millhaven. The Penitent Order has done this before. It is a standard mission of mercy. Three days on the Grey Road. Nothing complicated.
The word to remember is supposed.
Overview
The Torchbearer's Oath is an escort-and-overland adventure for levels 2–3, built around a simple premise made complicated: get Brother Callum and his consecrated flame safely from Greyhaven to Millhaven. Three days. Something will go wrong every day.
The adventure uses the escort structure to explore faith, duty, and what the Penitent Order is actually willing to do to protect something it believes in. Brother Callum is not a passive NPC — he has opinions, makes decisions, and creates problems that players must navigate around or alongside.
What’s Included
- ▸Full adventure manuscript (2–3 sessions, 4–6 hours)
- ▸Day-by-day travel structure with encounter nodes
- ▸Full NPC profile for Brother Callum (with hidden complications)
- ▸Millhaven village map and key NPC roster
- ▸GM reference: encounter blocks, Void seep rules, Penitent Order faction notes
- ▸Handouts: the Order's commission letter, a warning left at the first waystation
Storefront Description
A 2–3 session escort adventure for levels 2–3. A priest. A consecrated flame. Three days on the Grey Road to a village with a Void seep. Standard mission of mercy. The road has other plans. Built around overland travel, encounter pressure, and an NPC who makes the mission harder in all the right ways.
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