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Adventure·Tier 1 — Levels 1–4

Cellar Saints

The Watch doesn't come to the Ashward. That's why people are disappearing.

Coming SoonLevels 1–3PDF

Greyhaven's poorest district is losing people. Not loudly — not in ways the city guard will investigate. The Ashward's tenements are cramped and lightless and easy to ignore.

The families of the missing have no one to turn to. Except, now, the party.

Cellar Saints is an urban investigation adventure for levels 1–3, set in the district that the city pretends doesn't exist.

Overview

Cellar Saints is a social investigation adventure set in the Ashward, Greyhaven's most neglected district. People are disappearing from the tenements and backstreets — quietly, in ones and twos, in ways that don't generate reports. The city guard won't act. The Hollow Network is watching. The families are running out of time and options.

The adventure rewards players who ask questions, build relationships, and pay attention to what frightened people are willing and unwilling to say. The mystery has a mechanical answer, but reaching it requires earning the trust of people who have no reason to trust anyone.

What’s Included

  • Full adventure manuscript (2–3 sessions, 5–8 hours)
  • Ashward district map with key locations and hidden spaces
  • Investigation clue map and NPC relationship web
  • Twelve named NPCs with full profiles (families, informants, suspects)
  • GM reference: encounter blocks, stat blocks, faction notes
  • Handout package: missing persons descriptions, found objects, a list written in a shaking hand

Storefront Description

A 2–3 session urban investigation for levels 1–3. People are disappearing from Greyhaven's Ashward — the poorest district, where the Watch doesn't patrol and the Breach's light doesn't reach. No one official will act. Built around trust, community, and what lives in a city's darkest corners.

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