Bone Servant
Medium undead, lawful evil
Where shambling corpses are animated by accident, bone servants are animated by design. Necromancers and Void cultists strip the flesh from corpses and bind the skeletons with deliberate enchantment, creating tireless, obedient soldiers that follow simple commands without question. Bone servants are faster and more coordinated than shambling corpses, capable of wielding weapons and wearing armor. They retain no personality or memory from life --- they are tools, as mindless as a hammer and significantly more dangerous.
Armor Class:13 (armor scraps)
Hit Points:13 (2d8 + 4)
Speed:30 ft
Challenge:CR 1/4
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Immunities:Poison
Condition Immunities:Exhaustion, poisoned
Senses:Darkvision 60 ft, passive Perception 9
Traits
Reassemble (1/Day). If the bone servant is reduced to 0 HP by slashing or piercing damage, roll 1d6. On a 5-6, the bones pull themselves back together at the start of the next round with 1 HP.
Actions
Shortsword. Melee: +4 to hit, reach 5 ft. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged: +4 to hit, range 80/320 ft. Hit: 5 (1d6 + 2) piercing damage.