Castellan Draven

Medium undead (Pale Lord), lawful evil

Armor Class:16 (natural armor)
Hit Points:68 (8d8 + 32)
Speed:30 ft, climb 30 ft
Challenge:CR 6
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws:DEX +6, WIS +5, CHA +6
Skills:Athletics +7, Intimidation +6, Perception +5, Stealth +6
Damage Resistances:Necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses:Darkvision 120 ft, passive Perception 15
Fear Check:DC 14 WIS save.

Traits

Regeneration. Draven regains 10 HP at the start of his turn if he has at least 1 HP and is not in direct radiant light. If he takes radiant damage, this trait does not function on his next turn.
Shadow Step. As a bonus action, Draven can teleport up to 30 feet to a space in dim light or darkness.

Actions

Multiattack. Two Claw attacks and one Bite.
Claw. Melee: +7 to hit, reach 5 ft. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage.
Bite. Melee: +7 to hit, reach 5 ft, one willing or grappled/restrained creature. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. Draven regains HP equal to the necrotic damage dealt.
Dominating Gaze (Recharge 5-6). One creature within 30 feet that can see Draven must succeed on a DC 15 WIS save or be charmed for 1 minute. While charmed, the creature regards Draven as a trusted friend and follows his verbal commands. The creature can repeat the save at the end of each of its turns or when it takes damage.