Corrupted Warden

Medium humanoid (human), neutral

A Warden who has been exposed to sustained Void energy from a seep for approximately 48 hours. The Corruption has not destroyed his training; it has augmented it with Void-enhanced reflexes and a frostbite touch. He fights defensively, not to kill, but to prevent anyone from removing him from the seep.

Armor Class:14 (leather armor, shield)
Hit Points:22 (4d8 + 4)
Speed:30 ft
Challenge:CR 1
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills:Athletics +4, Perception +1
Damage Resistances:Cold
Senses:Darkvision 60 ft (Void-granted), passive Perception 11

Traits

Void-Touched Resilience. The Corrupted Warden has advantage on saving throws against being charmed or frightened. Magical compulsion to change his behavior automatically fails.
Frost Aura. Any creature that starts its turn within 5 feet of the Corrupted Warden takes 2 (1d4) cold damage.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 6 (1d8 + 2) slashing damage plus 2 (1d4) cold damage.
Shove. Athletics check (+4) contested by target's Athletics or Acrobatics. On success, the target is pushed 10 feet.
Desperate Hold. When grappled or restrained, the Corrupted Warden makes a DC 12 STR check. On success, breaks free and moves 10 feet toward the nearest Void energy source.