Crimson Guard (Thrall)
Medium humanoid (human, thrall), lawful evil
Armor Class:16 (chain mail, shield)
Hit Points:22 (4d8 + 4)
Speed:30 ft
Challenge:CR 1
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills:Athletics +4, Perception +2
Damage Resistances:Necrotic
Senses:Darkvision 60 ft (thrall bond), passive Perception 12
Traits
Thrall Bond. The guard cannot act against its master's direct interests. Advantage on saves against being charmed by creatures other than its master.
Pack Formation. While within 5 feet of another Crimson Guard, the guard has +1 AC (shield wall).
Actions
Longsword. Melee: +4 to hit, reach 5 ft. Hit: 6 (1d8 + 2) slashing damage.
Heavy Crossbow. Ranged: +3 to hit, range 100/400 ft. Hit: 6 (1d10 + 1) piercing damage.