Crimson Knight (Elite Thrall)

Medium humanoid (human, thrall), lawful evil

Armor Class:18 (plate)
Hit Points:45 (6d10 + 12)
Speed:30 ft
Challenge:CR 3
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws:STR +5, CON +4
Skills:Athletics +5, Intimidation +2, Perception +3
Damage Resistances:Necrotic
Senses:Darkvision 60 ft (thrall bond), passive Perception 13

Traits

Thrall Bond. The knight cannot act against its master's direct interests. Advantage on saves against being charmed by creatures other than its master.
Commanding Strike. When the knight hits with a melee attack, one ally within 5 feet can use its reaction to make a melee attack.

Actions

Multiattack. Two Greatsword attacks.
Greatsword. Melee: +5 to hit, reach 5 ft. Hit: 10 (2d6 + 3) slashing damage.