Grave Stalker Alpha
Large undead, neutral evil
Armor Class:15 (natural armour)
Hit Points:65 (10d10 + 10)
Speed:40 ft, climb 30 ft
Challenge:CR 5
STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws:STR +7, DEX +6, WIS +5
Skills:Athletics +7, Perception +5, Stealth +6
Damage Resistances:Necrotic; cold
Damage Immunities:Poison
Condition Immunities:Poisoned, Charmed, Frightened
Senses:Darkvision 120 ft, passive Perception 15
Fear Check:DC 14 WIS save.
Traits
Adaptive Tactics. The Alpha observes and adapts. If the same tactic is used against it twice in succession, it gains advantage on saves or +2 AC against that tactic until a different approach is used.
Void Resonance (Recharge 5-6). Each creature within 15 feet must succeed on a DC 13 CON save or take 7 (2d6) cold damage. The Alpha heals HP equal to half the total cold damage dealt.
Shadow Dodge (Reaction). When hit by an attack, the Alpha shifts partially into the Void. It takes half damage from the triggering attack. Once per round.
Actions
Multiattack. Two Claw attacks and one Bite.
Claw. Melee: +7 to hit, reach 10 ft. Hit: 9 (1d10 + 4) slashing damage.
Bite. Melee: +7 to hit, reach 5 ft. Hit: 8 (1d8 + 4) piercing damage. If the target is a living creature, the Alpha regains HP equal to half the damage dealt.
Void Shriek (Recharge 5-6). Each creature in a 15-foot cone must make a DC 14 CON save. Failure: 10 (3d6) thunder damage and deafened for 1 round. Success: half damage, not deafened.