Lady Miravel

Medium undead (Pale Lord), lawful neutral

Armor Class:17 (natural armor)
Hit Points:75 (10d8 + 30)
Speed:30 ft, climb 30 ft
Challenge:CR 7
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws:DEX +7, WIS +6, CHA +8
Skills:Deception +8, Insight +6, Intimidation +8, Perception +6, Persuasion +8
Damage Resistances:Necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses:Darkvision 120 ft, passive Perception 16
Fear Check:DC 15 WIS save (if hostile).

Traits

Regeneration. Miravel regains 10 HP at the start of her turn if she has at least 1 HP and is not in direct radiant light.
Shadow Step. As a bonus action, Miravel can teleport up to 30 feet to a space in dim light or darkness.
Diplomatic Immunity. Miravel has advantage on saves against being charmed, frightened, or compelled.

Actions

Multiattack. Two Claw attacks and one Bite.
Claw. Melee: +7 to hit, reach 5 ft. Hit: 8 (1d8 + 4) slashing damage plus 4 (1d8) necrotic damage.
Bite. Melee: +7 to hit, reach 5 ft, one willing or grappled/restrained creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Miravel regains HP equal to the necrotic damage dealt.
Dominating Gaze (Recharge 5-6). One creature within 30 feet: DC 16 WIS save or charmed for 1 minute. While charmed, the creature regards Miravel as a trusted ally and follows her verbal commands. Repeat save at end of each turn or when taking damage.