Shade Stalker

Medium aberration, chaotic evil

Armor Class:16
Hit Points:112 (15d8 + 45)
Speed:40 ft, fly 40 ft (hover)
Challenge:CR 8
STR
16 (+3)
DEX
22 (+6)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws:DEX +9, WIS +7, CHA +6
Skills:Perception +7, Stealth +12
Damage Resistances:Bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities:Necrotic
Condition Immunities:Frightened, charmed
Senses:Blindsight 120 ft (blind beyond), passive Perception 17

Actions

Multiattack. The stalker makes two Shadow Claw attacks.
Shadow Claw. Melee: +9 to hit, reach 10 ft. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage. If both claw attacks hit the same target, the target must make a DC 15 CON save or have its speed reduced to 0 until the end of its next turn as shadow tendrils bind its legs.
Consume Light (Recharge 5-6). All nonmagical light sources within 60 feet are extinguished. Magical light requires a DC 16 check using the caster's spellcasting ability or is suppressed for 1 minute. All creatures in the area must make a DC 16 WIS save or be frightened for 1 minute (save ends each turn).