Spectral Guardian
Medium undead, neutral
Spectral guardians are not traditional undead. They are enchanted constructs of solidified arcane energy, created by pre-Sundering wizards to protect important sites. Velannis's guardians were designed to be loyal, discerning sentinels that could distinguish between authorized visitors and intruders. Nine centuries of Void contamination have corrupted their recognition protocols. They now attack everything.
Armor Class:12
Hit Points:27 (5d8 + 5)
Speed:40 ft
Challenge:CR 2
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills:Stealth +4
Damage Resistances:Acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities:Necrotic, poison
Condition Immunities:Exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses:Darkvision 60 ft, passive Perception 10
Actions
Arcane Lash. Melee: +4 to hit, reach 5 ft. Hit: 9 (2d6 + 2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. The reduction lasts until the target finishes a short or long rest.