Void Soldier
Medium aberration, neutral evil
Void Soldiers are the first evidence that the Void can produce purpose-built combatants. Standing six feet tall, they are bipedal creatures with armoured carapaces of compressed Void matter, segmented like insect chitin but dense as steel. Their limbs end in blade-like protrusions that serve as weapons.
Armor Class:17 (natural armour)
Hit Points:97 (13d8 + 39)
Speed:30 ft.
Challenge:CR 7
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws:STR +7, CON +6, WIS +5
Skills:Athletics +7, Perception +5, Stealth +5
Damage Resistances:Cold, necrotic
Condition Immunities:Frightened, charmed
Senses:Darkvision 120 ft., tremorsense 30 ft., passive Perception 15
Traits
Paired Combat. While within 5 feet of another Void Soldier, this creature has +2 AC and advantage on attack rolls.
Tactical Retreat. When reduced to half HP, the Void Soldier can use its reaction to Disengage and move up to its speed.
Void Coordination. A Void Soldier that can see an enemy conveys that enemy's position to all Void Soldiers within 120 feet. Void Soldiers cannot be surprised while another Void Soldier is conscious within this range.
Actions
Multiattack. The Void Soldier makes two Void Blade attacks or one Void Blade attack and one Void Push.
Void Blade. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage.
Void Push (bonus action). One creature within 5 feet must succeed on DC 15 STR save or be pushed 10 feet in a direction of the Soldier's choice.
Void Volley (Recharge 5-6). *Ranged Spell Attack:* +5 to hit, range 60 ft., one target. *Hit:* 21 (6d6) cold damage.