Automaton

I was built to serve. My creators are dust. My purpose is my own now.

Size

Medium

Speed

30 ft

Darkvision

60 ft

Ability Score Increase

+2 Constitution, +1 Intelligence.

Traits

Constructed Form

You are a construct, not a humanoid. You are immune to poison damage and the poisoned condition. You do not need to eat, drink, or breathe. You are immune to disease. You do not need to sleep, but you must spend 4 hours in a low-power maintenance state (equivalent to Trance for rest purposes).

Inorganic

You cannot be healed by magical healing spells, potions, or class abilities (such as Lay on Hands, Healing Word, or Vampiric Bite). You recover hit points normally from resting (Hit Dice, long rest, haven rest). Allies proficient in Mending or Tinkering can heal you: spending 10 minutes of work restores hit points equal to 1d8 + their ability modifier (DEX for Mending, INT for Tinkering).

Mana Null

You cannot become a caster class (Cleric, Wizard, Sorcerer, Warlock) or a half-caster (Ranger, Paladin). You cannot attune to leylines or generate mana. You may use enchanted items via the Use Magic Device skill.

Darkvision (60 ft)

Built-in optical sensors allow you to see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

Resilient Frame

Your body is made of metal and composite materials. When you aren't wearing armor, your AC is 13 + DEX modifier (max 2). You can wear armor, but use whichever AC calculation is higher.

Corruption Susceptible

Despite being inorganic, your AI core is a sentient mind, susceptible to the corruption of the Void like any thinking being. You are fully subject to the Corruption system (see Chapter 11).

Tinkerer's Affinity

You may use Dexterity instead of Intelligence for Tinkering checks when repairing yourself or other Automatons.

Restrictions

  • Mana Null