Dhampir
“I am neither alive nor dead. I hunger, but I choose what I consume. For now.”
Medium
35 ft
60 ft
Ability Score Increase
+1 Strength, +1 Dexterity, +1 Charisma.
Traits
Darkvision (60 ft)
You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
Vampiric Bite
As an action, you can make a bite attack against a willing creature or a creature you have grappled. On a hit, the bite deals 1d4 piercing damage, and you regain hit points equal to the damage dealt. The damage increases to 2d4 at 5th level, 3d4 at 11th, and 4d4 at 17th. You can use this a number of times equal to your proficiency bonus per long rest.
Undead Resistance
You have advantage on saving throws against disease and necrotic damage, and you have resistance to necrotic damage.
Sunlight Sensitivity
You have disadvantage on attack rolls and Perception checks that rely on sight when you, the target, or whatever you are trying to perceive is in direct sunlight.
The Hunger
You do not need to eat normal food, but you crave blood. If you go more than 7 days without consuming blood (at least 1 HP worth from a living creature via your bite), you gain 1 level of Exhaustion that cannot be removed except by feeding. Additionally, each time you feed, the GM may call for a Corruption check (see Chapter 11).
Deathless
You do not need to breathe. You have advantage on death saving throws.