Charm Person
Tier 1, Enchantment
Casting Time
1 action
Range
30 ft
Duration
1 hour
Components
V, S
Mana Cost
2
Classes
Wizard, Sorcerer, Warlock
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. On a failure, the creature is charmed by you; it regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed.
At Higher Tiers
One additional target per tier above 1st.