Charm Person

Tier 1, Enchantment

Casting Time

1 action

Range

30 ft

Duration

1 hour

Components

V, S

Mana Cost

2

Classes

Wizard, Sorcerer, Warlock

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. On a failure, the creature is charmed by you; it regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed.

At Higher Tiers

One additional target per tier above 1st.