Chill Touch

Cantrips, Necromancy

Casting Time

1 action

Range

120 ft

Duration

1 round

Components

V, S

Classes

Wizard, Sorcerer, Warlock

A ghostly, skeletal hand materializes in the air and claws at a creature within range. Make a ranged spell attack. On a hit, the target takes 1d8 necrotic damage and cannot regain hit points until the start of your next turn. If the target is undead, it also has disadvantage on attack rolls against you until the end of your next turn. The hand flickers with the grey-violet light of Void energy; a reminder that even the smallest necromancy draws from the fractures in death that Mordath left behind.

At Higher Tiers

Damage increases to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.