Circle of Death

Tier 6, Necromancy

Casting Time

1 action

Range

150 ft

Duration

Instantaneous

Components

V, S, M (the powder of a crushed black pearl worth at least 500 gm)

Mana Cost

9

Classes

Wizard, Sorcerer, Warlock

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw, taking 8d6 necrotic damage on a failure, or half on a success. The wave of deathly energy leaves the ground grey and dead in its wake, grass withers, insects die, and the air smells of ash and endings.

At Higher Tiers

+2d6 damage per tier above 6th.