Circle of Death
Tier 6, Necromancy
Casting Time
1 action
Range
150 ft
Duration
Instantaneous
Components
V, S, M (the powder of a crushed black pearl worth at least 500 gm)
Mana Cost
9
Classes
Wizard, Sorcerer, Warlock
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw, taking 8d6 necrotic damage on a failure, or half on a success. The wave of deathly energy leaves the ground grey and dead in its wake, grass withers, insects die, and the air smells of ash and endings.
At Higher Tiers
+2d6 damage per tier above 6th.