Finger of Death

Tier 7, Necromancy

Casting Time

1 action

Range

60 ft

Duration

Instantaneous

Components

V, S

Mana Cost

10

Classes

Wizard, Sorcerer, Warlock

You send negative energy coursing through a creature you can see within range. The target must make a Constitution saving throw, taking 7d8 + 30 necrotic damage on a failure, or half on a success. A humanoid killed by this spell rises at the start of your next turn as a zombie permanently under your command. The stream of negative energy is visible; a tendril of absolute black that connects your finger to the target's chest. Where it strikes, the target's veins turn dark and their skin greys. The zombie that rises is a hollow thing, its eyes filled with the dull absence of the Void.