Magic Circle

Tier 3, Abjuration

Casting Time

1 minute

Range

10 ft

Duration

1 hour

Components

V, S, M (holy water or powdered silver and iron worth at least 100 gm, consumed)

Mana Cost

5

Classes

Wizard, Cleric, Warlock, Paladin

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground you can see. Choose one or more of: celestials, elementals, fey, fiends, or undead. The circle affects a chosen creature type: the creature can't willingly enter the cylinder by nonmagical means, the creature has disadvantage on attack rolls against targets within the cylinder, and targets within the cylinder can't be charmed, frightened, or possessed by the creature. You can invert the effect to trap such creatures within the circle instead of keeping them out.

At Higher Tiers

Duration increases by 1 hour per tier above 3rd.