Protection from Evil and Good

Tier 1, Abjuration (Concentration)

Casting Time

1 action

Range

Touch

Duration

Concentration, 10 minutes

Components

V, S, M (holy water or powdered silver and iron, consumed)

Mana Cost

2

Classes

Wizard, Cleric, Warlock, Paladin

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits: creatures of those types have disadvantage on attack rolls against the target; the target can't be charmed, frightened, or possessed by them; and if already affected, the target has advantage on any new saving throw against such effects.