Raise Dead

Tier 5, Necromancy

Casting Time

1 hour

Range

Touch

Duration

Instantaneous

Components

V, S, M (a diamond worth at least 500 gm, consumed)

Mana Cost

7

Classes

Cleric, Paladin

You return a dead creature you touch to life, provided it has been dead no longer than 10 days. If the creature's soul is free and willing, the creature returns to life with 1 hit point. This spell neutralizes any poisons and cures nonmagical diseases. It doesn't remove magical diseases, curses, or similar effects. This spell closes all mortal wounds but doesn't restore missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. **The raised creature gains 1 point of Corruption.** The soul travels further through the Void than with *Revivify*: the longer a creature has been dead, the deeper into the fractures the soul has drifted. Subjects often report vivid nightmares of absolute darkness and a whispering presence for weeks afterward.